While it all makes sense in historical context the beauty and fun of Gear City is maybe I don't WANT a car that "makes sense". Sure they all look like McDonalds happy meal toys but the lay outs are correct to what would be expected of the time period (Basically you didnt really have RMR Super Cars rolling around the busy New York streets in 1950) But it dawns on me that the body models that are all available are more. Id like to cut back in for a moment about potential future body models (Either in-game or mods)Įarlier I referenced the RMR Drivetrain and how it didn't truly feel like any bodies fit what i was looking for. That being said, you can import the files in manually to blender: Īlthough I am not sure if that importer supports morph animations that are built into the. There is a user submitted, written tutorial on our wiki for Bforartist: I'm a bit rusty doing 3d, but I think a video tutorial will do everyone well. I may make one myself sometime post release. If memory serves me, none of the contractors used Blender. Unfortunately I have none of the source files for the cars models since it was all subcontracted work. For example, I think my blender skills may be sufficient to turn an existing sedan model into a suitable coupé. While it is quite difficult to create completely new car bodies, slight modifications should be easier to make. Originally posted by tbjack:To encourage modders to create new car bodies, it might be a good idea to make the original blender files of the preexisting bodies (including the model and morph animations) available? Of course, only if it doesn't cause any copyright issues with the 3d-artist who supplied these models.
0 Comments
Leave a Reply. |