In Returnal, Housemarque builds a game on both euphoric highs and confounding lows. Returnal offers a satisfying loop strengthened by a sense of discovery that few games offer. Housemarque has delivered its finest title to date and while it may not be for everyone, there is something special here that I can’t quite put down. It is a phenomenal style of title in this particular niche genre, so it's not gonna be for everybody, you be warned on that. It's super enjoyable, there's a lot of gameplay here, and the graphics, sound, music, and voice are AAA-level. Returnal did not nail it the first time, at least not in every single element, however what it does hit, it hits really well. We bemoan games that try to do something different if they don't nail it the first time. It's not a game that proves $70 as a price point is acceptable for every title, that's the reality for us unfortunately with some of these companies, but it does prove to me that I'd pay $70 to play the game cause it's that good. ![]() ![]() It's something new, something innovative, something unique. Returnal's that rare thing that we don't get much of these days, especially in the AAA space. It's its own thing that borrows the procedural generation of the roguelike formula, the bullet-hell sequences of an arcade game, the drip-fed storytelling of a narrative survival horror, and the crushing, arse-reaming difficulty of a soulslike. Housemarque’s PS5 exclusive elevates the time loop genre. Returnal clearly heralds a new era for Housemarque, in terms of turning the focused arcade-blasting likes of Super Stardust HD into quest-worthy 3D action. Markedly arbitrary list of past Housemarque games - Entryīut this is the stuff that keeps Sony fanboys drooling: ambitious new IP that succeeds more than it fails while turning the familiar into something fresh. OpenCritic - 85 | 88% Recommended Score Distribution Publisher: Sony Interactive Entertainment Genre: Third-person shooter, roguelike, psychological horror
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