I should have counted but i think i got 4 Golden Chests in 8 freeplays so far, pretty sure with the 4 golden not quite sure about the 8 freeplays, might as well have been 10 Freeplays.Īt the moment i am done with all objectives T2-T4, would love to know how to farm idols effectily. Right now, while i got alot of golden Event chests i only got 2 Epic items out of those chests, both containing the "precise aim" item for Veronica which i already had. At one point it is 209mil% i don`t know if it`s at 1200 1250 or 1300 need to check that out for now. With the rare hat and around area 1300 i am above 200million% buff. Glad to see Milgrid is not on the nerf list, yet. In September the only event should be Sasha`s Schoolhouse Scourge? The last Event before Carnival comes around again?Ĭurious what the T2 objectives will unlock for us, i would assume it would be new 21st-23rd crusaders for now. Plus the 21st-24th slots look fairly lonely compared to all the other slots that have plenty of crusaders in them to choose between. It seems like the possibility of another pair of crusaders in each of the 21+ slots (though not necessarily all at once give the tier 4 objective phased approach) would fit the teaser better, as they presumably would be prerequisites of clearing the tier 2 objectives in each campaign to unlock a tier 2 version of the 11th objective recruitment mission. I guess someone with an equipment effect boosted per tier 2 objective done is possible, but seems somewhat specific. Sarah's Legendary Chainmail buffs her dps 1% per epic owned (at L1), and the Legendary Bag buffs her dps 1% per epic trinket owned (at L1). It gets buffed by (bracket stuff) you mention? I don't know what Sarah's legendary stuff does. Kind of like Sarah's legendary armor (epic equipment) and bag (epic trinkets). It's not that amazing of a gain, and the cost is really high.Автор сообщения: DavidCarlsonHopefully its something better than in game achievements with +1-5% DPS.Įrika was replying to a Tier 3 event question, so maybe the first T3 event crusader will have equipment / abilities that get boosted from completed campaigns. The Efficient Crusading talent likely costs around 20,000-25,000 idols to max, which would takes 3-4 months to earn, and it only doubles the amount of idols you earn. I still can only get about 250 idols a day, which means it'll take forever to actually make any progress. That is what I meant, checking in on it every 15 minutes to level my main dps, the whole day. If you now add the new tier 2 Efficient Crusading talent which looks cheap to get to max level and which will double idols/day as well in the next few days, plus the estimates I have seen of how many idols you need seem pretty high - most of the missions I have done with about half the recommended number of idols (usually using a lot of time warps as the main "buff" during events to get the bonus event currency to get more event crusader chests) It seems odd to "burn out" on a game you play about 20 minutes a day or less. Why would you spend 8 hours a day playing this game? A few minutes to level people up initially after a restart, then go do (or play) something else for a while, switch back for a few seconds to buy a few hundred levels on your main dps and leave it again, repeat until you are only buying ~25 levels at a time and making very little progress while you aren't watching, spend the last few sets of 5 chests built up this run to level everyone up for max idols, repeat a few times per day. and some objectives require around 50,000 idols to compete, iirc. I'm not sure I can put 8 hours a day for 2 more months into this game just to reach that point. It would take months of doing the same challenge to level 200 over and over, just to get to 10,000 idols. I only have 2500 idols, and can get at best 250 more per day. Originally posted by Mickmane:Higher areas are easier reached in event free play, js51472.
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Long abandoned, yet still the source of many a ghastly rumor and unsettling tale.īut not all is as it seems, a mysterious signal has begun broadcasting from somewhere within the ancient halls. "What could be better? I spent about 13 hours exploring the castle and unravelling its interior, and I suspect I will indeed spend quite a few more."Īlone on a remote island stands an old weathered castle. It’s one of the few games that makes earning all of the Steam achievements worth it." "If you are looking for a challenging and immersive experience that provides several hours of gameplay, The Eyes of Ara is your game. "it offers immense satisfaction as it puts players through their paces with its wickedly difficult puzzles, particularly in its final stages." And the quality is consistent from start to finish.” “Exploring the environment, discovering things both strange and wonderful, is genuinely fascinating” "The Eyes of Ara stands to be one of the best indie games of the summer." Highlighting projects that excel in innovation, creativity, beauty, and fun. Highlighting the best of the Australian & New Zealand Indie scene, the Australian Indie Showcase brings select titles chosen by industry vets to the show floor. The Australian Game Developer Awards are an annual celebration of the talent that makes up the Australian game development industry. Australian Game Developer Awards, 2016. "The Eyes of Ara is a masterclass in art design, the realizations of one man’s personal interests in game form." As voted by the Planete Aventure community While it all makes sense in historical context the beauty and fun of Gear City is maybe I don't WANT a car that "makes sense". Sure they all look like McDonalds happy meal toys but the lay outs are correct to what would be expected of the time period (Basically you didnt really have RMR Super Cars rolling around the busy New York streets in 1950) But it dawns on me that the body models that are all available are more. Id like to cut back in for a moment about potential future body models (Either in-game or mods)Įarlier I referenced the RMR Drivetrain and how it didn't truly feel like any bodies fit what i was looking for. That being said, you can import the files in manually to blender: Īlthough I am not sure if that importer supports morph animations that are built into the. There is a user submitted, written tutorial on our wiki for Bforartist: I'm a bit rusty doing 3d, but I think a video tutorial will do everyone well. I may make one myself sometime post release. If memory serves me, none of the contractors used Blender. Unfortunately I have none of the source files for the cars models since it was all subcontracted work. For example, I think my blender skills may be sufficient to turn an existing sedan model into a suitable coupé. While it is quite difficult to create completely new car bodies, slight modifications should be easier to make. Originally posted by tbjack:To encourage modders to create new car bodies, it might be a good idea to make the original blender files of the preexisting bodies (including the model and morph animations) available? Of course, only if it doesn't cause any copyright issues with the 3d-artist who supplied these models. The flashlight stopped working so we replaced the batteries, still not working. The rubber-edged bezel of this super bright flashlight ensures extra drop protection, with a durable yet lightweight aluminum construction that's perfect for when the road gets rugged. We hope we were able to provide an answer to your question. Please let us know if you need further assistance. Have a wonderful day. Our BatteryGuard 250-Meter Camping Flashlight is equipped with technology that automatically stops battery drain when you switch off this powerful flashlight. To open it, simply turn it counterclockwise. 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The biggest one is the one that I’ve already referenced, which is the growth of China as a trading partner for the region.Ĭhina had always had a presence in Latin America. We’ve seen a significant change in how we think about that region.īack the early 2000s, certainly, during the 1990s, these were the final years of the so-called Washington Consensus, a period characterized by kind of the unipolar moment that came with the end of the Cold War, a certain consensus not only around democracy but around a certain set of liberalizing economic policies as well, and that ran its course.īut really, it was around 2003 when everything started to change for a variety of reasons. I was in Mexico for one year and Brazil for five, and in the course of that relatively short period of time we’ve seen kind of the power balance in how we think about Latin America but specifically South America. relations with South America overall.Īs Maria mentioned, I started my career in the region as a reporter a little more than twenty years ago. So the point I’m trying to get across here is one of clear asymmetry and it really reflects kind of the new moment for U.S. They will be in China for six days and there is a whole roster of deals on the table ranging from financing to infrastructure to education, environmental, and so on. Well, today, Lula leaves for China with about half of his Cabinet and a delegation of approximately two hundred and thirty leaders from Brazil’s private sector in what Brazilian media are calling the biggest foreign delegation ever to leave Brazil for another country. donation to the Amazon Fund of $50 million. One of the biggest sort of concrete results of this trip that Lula made up here was a U.S. He brought his foreign minister with him as well as his chief foreign policy adviser, his finance minister, a couple other members of his Cabinet. He met with President Biden while he was here. WINTER: I can try and actually, as a matter of fact, today is an extremely fortuitous day to be doing this and let me tell you why.Ī couple of weeks ago on February 10, Brazil’s new president, Luiz Inácio Lula da Silva, made a one-day trip to Washington. Thanks for the invitation.ĬASA: Can you begin with a general overview of current U.S. He is a regular contributor to television and radio and host of the Americas Quarterly podcast. Winter is the author of several books including Why Soccer Matters, a New York Times bestseller he wrote with the Brazilian soccer legend Pelé. An influential political analyst, he has followed South America for more than twenty years and has served as a correspondent for Reuters in Brazil, Argentina, and Mexico. Winter is the vice president of policy for the America Society and Council of the Americas and editor in chief of Americas Quarterly. We are delighted to have Brian Winter with us to discuss U.S. As always, CFR takes no institutional positions on matters of policy. Today’s discussion is on the record and the video and transcript will be available on our website, CFR.org/Academic, if you would like to share it with your colleagues or classmates. I’m Maria Casa, director of the National Program and Outreach at CFR. relations with South America.ĬASA: Welcome to today’s session of the Winter/Spring 2023 CFR Academic Webinar Series. Tribal Wars Map is not affiliated with Tribal Wars.Brian Winter, vice president of policy at Americas Society and Council of the Americas and editor-in-chief of Americas Quarterly, leads the conversation on U.S. You can contact Tribal Wars Map by sending an email to You can discuss Tribal Wars Map at the official Tribal Wars forums in the Tribal Wars Map discussion topic. You can tune everything to your own preference with over fifty customizable settings. Save notes for villages, players and tribes, indicated by an icon in the tooltip and an optional tooltip text.ĭraw lines and circles freely on the map. View morale from a different player’s point of view (use "Set main" to set the correct player).Ĩ highlight modes to highlight villages by different criteria: "Normal", "Activity", "Points", "Conquer", "Growth", "Attack", "Defend", "Tribeless".Īctivity mode tracks the time since the player has last increased in points or defeated an enemy unit while attacking and colours the map accordingly, giving an accurate representation of activity.Īccess everything within one click, click a village and a menu with over a dozen of options will be displayed.Įasily filter villages using several criteria. Quickly calculate travel times between two villages. Highlight villages, players and tribes with an easy to use interface. Over a hundred unique features help you improve every part of your Tribal Wars Experience. Perfect for farming, exploring, planning and much more. Tribal Wars Map is a tool that helps you greatly speed up your daily routine. Login Travel Times Historical data Tribal Wars TW Stats MyTWStats In Returnal, Housemarque builds a game on both euphoric highs and confounding lows. Returnal offers a satisfying loop strengthened by a sense of discovery that few games offer. Housemarque has delivered its finest title to date and while it may not be for everyone, there is something special here that I can’t quite put down. It is a phenomenal style of title in this particular niche genre, so it's not gonna be for everybody, you be warned on that. It's super enjoyable, there's a lot of gameplay here, and the graphics, sound, music, and voice are AAA-level. Returnal did not nail it the first time, at least not in every single element, however what it does hit, it hits really well. We bemoan games that try to do something different if they don't nail it the first time. It's not a game that proves $70 as a price point is acceptable for every title, that's the reality for us unfortunately with some of these companies, but it does prove to me that I'd pay $70 to play the game cause it's that good. It's something new, something innovative, something unique. Returnal's that rare thing that we don't get much of these days, especially in the AAA space. It's its own thing that borrows the procedural generation of the roguelike formula, the bullet-hell sequences of an arcade game, the drip-fed storytelling of a narrative survival horror, and the crushing, arse-reaming difficulty of a soulslike. Housemarque’s PS5 exclusive elevates the time loop genre. Returnal clearly heralds a new era for Housemarque, in terms of turning the focused arcade-blasting likes of Super Stardust HD into quest-worthy 3D action. Markedly arbitrary list of past Housemarque games - Entryīut this is the stuff that keeps Sony fanboys drooling: ambitious new IP that succeeds more than it fails while turning the familiar into something fresh. OpenCritic - 85 | 88% Recommended Score Distribution Publisher: Sony Interactive Entertainment Genre: Third-person shooter, roguelike, psychological horror |